The first scene of "Machinarium" basically explains all of the gameplay, in fact, two: point and drag, switch or props, props to the need to use, or to help the robot "a long time." If the game is an art, that puzzle game is the art of the game, the test is not your control and reaction, but your intentions of observation, and the game's resonance. Almost every level needs to use this feature to solve the puzzle smoothly.Īs for the play, the better the puzzle game easier. When your fingers sweep vertically, you can lengthen your body, swept it up and shortened again. But the most important thing is that it can "flex its muscles". Yes! It is our hero, in my opinion, the whole story Morality is a story of how children can take risks in the world of adults, and this child obviously has outstanding ability, for example, it is good at observation, good at brains and courage to challenge. There is a robot child, accurate to say that the child's head, one day was awakened, body and arm and leg do not know where to throw. They never consider what they are and never care about what else they do, they do what they do, So live very happy. "Machinarium" is also a machine-made world, the background is also a dusky sky, rugged mountains, disorganized metal buildings and abandoned parts, can give people the first impression is not barren, or even some thriving scene.īecause of the robots that live in it, as well as the robot cats, the dogs, the birds, the insects. E Desert in the desert, or the game "radiation" scattered in the rubble on the shelter, can not let us easily. Humans are good at portraying the world made up or dominated by machines, all of which stem from the reliance on machines and the insecurities that fear to be replaced by machines, so that such a world is always associated with eschatology, both in the movie Wall. For a mystery game that has been waiting for so long, what we see should not be a picture, but a mood it should not be sound effects or feelings.
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